New PDF release: Canard Jeux Vidéo [FR] (May 2014)

Canard PC is an self reliant journal based in France in 2003 dedicated to notebook gaming and released bi-monthly.

Canard laptop independence from the sport businesses is famous within the French video gaming circles. Canard notebook has a sister journal, Canard laptop Hardware.

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Extra resources for Canard Jeux Vidéo [FR] (May 2014)

Sample text

Parce que traficoter les feux de signalisation, c'est mignon, mais tout devient plus intéressant quand il est possible de faire surgir des plots rétractables, d'activer des ponts basculants et autres bidouillages à fort potentiel de dawa... Vigilante à la détente. Et puis, côté événements aléatoires, il y a les interventions sur les scènes de crime. À tout moment, ctOS – le super-réseau de supersurveillance super-hacké par Aiden – peut déceler l'imminence d'un crime. Oui, un peu à la Minority Report.

Brutal et jouissif, même si je regrette déjà que seul Alex soit sensible aux balles ou susceptible d’être vu par les ennemis, transformant ainsi le duo en un concept complètement pété qui pourrait rendre le jeu trop facile. Bref, ma série de meurtres se termine et, bêta oblige, le soft m’évoque un score qui semble s’appuyer sur les mécaniques du précédent épisode, à coups de combos, d’exposition au danger et de distance des tirs. Le numéro que vous avez demandé. C’est d’ailleurs tout le jeu qui s’architecture comme le premier Hotline Miami, jusqu’à la petite scène qui conclut le niveau en montrant l’ours qui va acheter des pizzas pour toute la bande, un peu comme le faisait Jacket.

Mais, voilà que le plus maigre des deux, celui qui a volé les Wayfarer de Couly, balance "Y a un nouveau HOMM-like qui sort, ça s’appelle Age of Wonders". Je renverse leur table ? Je leur fais bouffer leurs bonnets ? Je leur mets direct du parmesan et de la sauce piquante dans les yeux ? Non. Ma divine pizza arrive. Pepperoni. Afin d’éviter un futur drame, mettons les choses au point. Trois éléments peuvent laisser croire qu’il existe une parenté entre HOMM et AOW : le tour par tour avec points d’action, la séparation entre carte stratégique et Aléatoire Jacta Est >ĞƐĐĂŵƉĂŐŶĞƐ͕Đ͛ĞƐƚƐLJŵƉĂƉŽƵƌĂƉƉƌĞŶĚƌĞ ăũŽƵĞƌ;ŵĂŝƐĐ͛ĞƐƚŚŽƌƌŝďůĞŵĞŶƚŵĂůĠĐƌŝƚͿ͘ >ĞƐƐĐĠŶĂƌΖ͕ĕĂƉĞƌŵĞƚĚ͛ġƚƌĞĐŽŶĨƌŽŶƚĠ ăĚĞƐ/͘͘ƵŶƉĞƵƉůƵƐǀĠŶğƌĞƐƋƵĞůĂ ŵŽLJĞŶŶĞ͘DĂŝƐůĞǀƌĂŝŵŽĚĞĚĞũĞƵ͕Đ͛ĞƐƚůĂ ĐĂƌƚĞĂůĠĂƚŽŝƌĞ͙>ĞŶŽŵďƌĞĚĞƉĂƌĂŵğƚƌĞƐ ʹŐĠŽŐƌĂƉŚŝƋƵĞƐ͕ĠĐŽŶŽŵŝƋƵĞƐ͕ĚŝƉůŽŵĂͲ ƟƋƵĞƐʹăŵŽĚŝĮĞƌĞƐƚĚĠŵĞŶƚĞƚŝůŶĞŵ͛ĞƐƚ ũĂŵĂŝƐĂƌƌŝǀĠĚĞƚŽŵďĞƌƐƵƌƋƵĞůƋƵĞĐŚŽƐĞ Ě͛ŝŶũŽƵĂďůĞ͕ŵġŵĞĞŶĐŚĞƌĐŚĂŶƚĚĠůŝďĠͲ ƌĠŵĞŶƚăŇŝŶŐƵĞƌůĂŵĂĐŚŝŶĞƌŝĞ͘YƵŝƉůƵƐ ĞƐƚ͕ĐĞŵŽĚĞƉĞƌŵĞƚĚĞĐŽŵŵĞŶĐĞƌĂƵ ŶŝǀĞĂƵƋƵĞǀŽƵƐĚĠƐŝƌĞnj͗ũŽƵĞnjĐŽŵŵĞƵŶ ŐŽďĞůŝŶĐůŽĚŽĞƐƐĂLJĂŶƚĚĞƐĞƚĂŝůůĞƌƵŶĞƚĞƌƌĞ ƉƌŽŵŝƐĞŽƵƵŶĞŵƉĞƌĞƵƌŽƌĐƉĂƌĂŶŽŢĂƋƵĞ͕ ăǀŽƵƐĚĞǀŽŝƌ͊ 30 combat tactique et la fantasy.

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