New PDF release: Electronic Gaming (May)

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Additional info for Electronic Gaming (May)

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Com Language Violence © 2006 Ubisoft Entertainment. All Rights Reserved. S. and/or other countries. S. and/or other countries. Software platform logo TM and © IEMA 2003. c om NEW & NOT-QUITE-SO IMPROVED From choppy graphics to sticky glitches, the same old snafus seem here to stay on the newer systems. Will these problems ever go away? com press start ■ Mega-shooters like Huxley promise 100-on-100 battles— but not until next year. e’re the first to acknowledge that consoles have come a long way—it seems like centuries since we had to blow on a cartridge to make it work or logged in online at 56K.

One underground quest, for instance, limits participation to how many players can fit in the elevator to the combat area. Unlike the PC game, the 360 version offers a solo campaign—but even that packs online elements (after all, this is from a Korean developer that makes nothing but online games, in a country where people have actually died of exhaustion from not knowing when to log off). You’ll play as a hero of the Hybrid Liberation Organization, and you’ll go on missions that often require a trip to PC players’ towns for items and info (see sidebar for a step-by-step guide).

Step 1: Whether playing online in MMO mode or the solo campaign, players will get jobs by chatting with nonplayer characters or via the in-game e-mail system. Your inbox will fill up quickly, so you’re never short on assignments. buy and tweak weapons and vehicles (for which they’ll need special driver’s licenses), and talk to nonplayer residents for stuff to do. “There are two types of quests in Huxley,” says Kang, “main story quests and side story quests, which link to the main story line. Players will get the quest by locating and speaking with NPCs.

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