Download e-book for iPad: Final Fantasy and Philosophy: The Ultimate Walkthrough (The by Jason P. Blahuta, Michel S. Beaulieu

By Jason P. Blahuta, Michel S. Beaulieu

An unauthorized glance in the back of one of many maximum online game franchises of all time, Final Fantasy
The Final Fantasy universe is choked with compelling characters and terrific storylines. during this e-book, you'll take a desirable examine the deeper matters that Final Fantasy forces avid gamers to contemplate whereas attempting to conflict their strategy to the following point, akin to: Does Cloud quite exist (or may still we actually care)? Is Kefka rather insane? Are Moogles a part of a socialist conspiracy? Does the tip of the sport justify the means?
As Mages, Moogles, fiends, and Kefka are mashed including the likes of Machiavelli, Marx, Foucault, and Kafka, you'll delve into an important themes resembling insanity, nihilism, environmental ethics, Shintoism, the aim of existence, and masses more.
* Examines the philosophical matters at the back of one of many world's oldest and preferred video-game sequence* deals new views on Final Fantasy characters and issues* supplies a mental advantage--or at the very least a philosophical one--against your Final Fantasy enemies* permits you to observe the knowledge of centuries of philosophy to any online game within the sequence, together with Final myth XIII
Guaranteed so as to add a brand new measurement for your knowing of the Final Fantasy universe, this publication is the final word better half to the final word video-game sequence.

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Additional info for Final Fantasy and Philosophy: The Ultimate Walkthrough (The Blackwell Philosophy and Pop Culture Series)

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49 understand me and what I was doing with the quality graphics, then of course they game, and others didn’t, but that’s okay too. were going to be disappointed by Deadly Ultimately, the game’s producer encouraged Premonition. ” with my ideas. “I never think that the critics of the game are the art director on D4 to ensure the game wrong, either. The consumer pays for the would receive a positive response from the game, and if that consumer paid ­expecting critics and community. They knew that the I n-g a me a rt fro m D 4 ( A ccess Games) 50 With this in mind, Suehiro worked hard with game needed to be more beautiful and acces- of D4 is popular with both critics and the sible than Deadly Premonition, and since D4 is community, a response that has certainly an episodic series with no set end point, they pleased Suehiro.

Grandmother’s house. Each girl is told not The industry tends to put forth a relatively to leave the path because of the wolf in the narrow range of game experiences, and forest. That sounds straightforward enough. when you want experiences outside that range, your options are limited. But The Path punishes you for following its directions. If you stay on the path, you’ll “The industry has this mantra that it wants arrive at Grandma’s, return home . . and to make games for gamers, and it doesn’t receive a message that you’ve failed.

But thanks in part to a bit of luck, more than a million people have played the game. As a means of promoting its new PS4 console, Sony offered selected games at no additional charge to C o ncep t art f ro m C o nt ras t (W hit ney C lay t o n) 24 Guillaume Provost Studio: Compulsion Games Location: Canada Featured Game: Contrast customers enrolled in the PlayStation Plus who might never have considered buying the program. When DRIVECLUB, Sony’s choice game normally,” Provost said. “We were able for the first game in the program, was delayed, to reach players who might not have ever Sony approached Compulsion, and Contrast played anything but Call of Duty and other was offered to a legion of new console owners.

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