Read e-book online Flash MX 2004 Games : Art to ActionScript PDF

By Nik Lever

As a dressmaker utilizing Flash you can see how one can follow your inventive talents to the numerous phases of video game creation and bring your individual interactive video games with this flexible package deal. developing video games for cellular units is now additionally lined! As an animator it is possible for you to so as to add interactive performance for your personal animation and convey a online game. As an online developer you'll discover the best way to make the simplest use of the subtle improvement surroundings Flash bargains for the construction of either art and code to create low bandwidth, lively websites that sells! The loose CD-Rom contains the entire code and documents you must attempt every one educational from the publication so that you can see precisely how every one online game was once created. examine from the various varieties of video games supplied as examples, from uncomplicated quizzes to platform-based video games. excessive ranking tables and multi-player video games utilizing sockets, important to better point on-line video games, also are coated intimately to make sure you have the entire ability set had to achieve this aggressive area. * enjoy the event of a profitable video games dressmaker whose Flash websites frequently get 10,000+ hits consistent with day* defined through an artist for artists so that you can simply see how Flash MX 2004 ActionScript 2 can paintings to your personal video games improvement* comprises worthy additional assurance of ways Flash integrates with Director 8.5 Shockwave studio and C++

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Additional info for Flash MX 2004 Games : Art to ActionScript

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This gives a somewhat more realistic action but the motion is still not a curve. There are two ways to achieve this. Either we can put keyframes in throughout the animation and not use motion tweening at all or we can use a curve to control the motion. The latter option is the best to use for simple actions while keyframes throughout works best for complex actions. To control an animation with a curve, first put the start and end frames for the ball, then right click the layer and choose ‘Add Motion Guide’.

Just to get started let’s bounce a ball. fla’. In this project there are three scenes. Take a look at scene one. Choose ‘Control/Loop Playback’ then press ‘Enter’ to see the ball move. The ball does move but it is not very ‘bouncy’. To stop the animation press ‘Enter’ again. 33 Using motion tweening in Flash The animation has been done using motion tweening. First the ‘ball’ was drawn and then this was turned into a graphic symbol by pressing F8, or selecting ‘Modify/Convert to Symbol. ’ from the menu.

So we often need to create a control cage that looks a little clumsy so that the subdivided result looks good. Finally we can add teeth and other features. When the geometry is complete it is time to set the colouring and surface details. For the cat we use a bitmap that is wrapped around the cat by the rendering software to create the stripes. This is called texture mapping. The texture map was created in Flash and then exported as a ‘bmp’ file. When we have finished we have a model that is starting to look like a very strange cat character.

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