By Matt Sainsbury
Game Art is a set of breathtaking artwork from forty games and interviews with their creators. that includes significant studios like sq. Enix, Bioware, and Ubisoft in addition to independents like story of stories and E-Line Media, online game artwork explores and celebrates the artistic approach that turns a game into art.
Art from:Akaneiro: Demon Hunters • Alice: insanity Returns • American McGee's Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l'été • Bladestorm: Nightmare • baby of sunshine • distinction • D4: darkish desires do not Die • useless or Alive five • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • deadly body II • ultimate myth XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS useless • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • by no means by myself • Ninja Gaiden three • the trail • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the nice Curry God • Spirit Hunters Inc • sundown • Tengami
Interviews with:Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier• Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida
Read Online or Download Game Art: Art from 40 Video Games and Interviews with Their Creators PDF
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Additional resources for Game Art: Art from 40 Video Games and Interviews with Their Creators
49 understand me and what I was doing with the quality graphics, then of course they game, and others didn’t, but that’s okay too. were going to be disappointed by Deadly Ultimately, the game’s producer encouraged Premonition. ” with my ideas. “I never think that the critics of the game are the art director on D4 to ensure the game wrong, either. The consumer pays for the would receive a positive response from the game, and if that consumer paid expecting critics and community. They knew that the I n-g a me a rt fro m D 4 ( A ccess Games) 50 With this in mind, Suehiro worked hard with game needed to be more beautiful and acces- of D4 is popular with both critics and the sible than Deadly Premonition, and since D4 is community, a response that has certainly an episodic series with no set end point, they pleased Suehiro.
Grandmother’s house. Each girl is told not The industry tends to put forth a relatively to leave the path because of the wolf in the narrow range of game experiences, and forest. That sounds straightforward enough. when you want experiences outside that range, your options are limited. But The Path punishes you for following its directions. If you stay on the path, you’ll “The industry has this mantra that it wants arrive at Grandma’s, return home . . and to make games for gamers, and it doesn’t receive a message that you’ve failed.
But thanks in part to a bit of luck, more than a million people have played the game. As a means of promoting its new PS4 console, Sony offered selected games at no additional charge to C o ncep t art f ro m C o nt ras t (W hit ney C lay t o n) 24 Guillaume Provost Studio: Compulsion Games Location: Canada Featured Game: Contrast customers enrolled in the PlayStation Plus who might never have considered buying the program. When DRIVECLUB, Sony’s choice game normally,” Provost said. “We were able for the first game in the program, was delayed, to reach players who might not have ever Sony approached Compulsion, and Contrast played anything but Call of Duty and other was offered to a legion of new console owners.