By James T. Streib
This publication offers a concentrated and obtainable primer at the basics of Java programming, with large use of examples and hands-on routines. subject matters and lines: presents an advent to variables, input/output and mathematics operations describes items and contour diagrams, explains choice constructions, and demonstrates how generation constructions paintings discusses object-oriented recommendations equivalent to overloading and sessions tools, and introduces string variables and processing illustrates arrays and array processing and examines recursion explores inheritance and polymorphism and investigates common records provides a primer on graphical input/output, discusses simple exception processing, and offers the fundamentals of Javadoc comprises workouts on the finish of every bankruptcy, with chosen solutions in an appendix and a thesaurus of keywords offers extra supplementary info at an linked web site.
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Additional info for Guide to Java: A Concise Introduction to Programming
To solve this problem, it is usually best to provide a prompt to let the user know what should be input. A prompt is just an output of a message to the user to help them understand what is expected to be input. The program in Fig. 14 includes a prompt just prior to the input. As can be seen, the prompt is nothing more than the output of a string to indicate what the program is expecting in terms of input. out. print(); is used to cause the input to stay on the same line. Further, a prompt should be formatted well.
There is also another way to document a program using Javadoc. This technique is very useful with larger programs that have many classes and methods, and an introduction is presented in Appendix C. Again, many computer science departments and computer science professors have different documentation standards, as do many different companies. Although they share some commonalities, there can also be a number of differences. Find out what your professor’s or company standards are and be sure to follow them closely.
Just like different variables can be declared as primitive data types, variables can also be declared as a type of a class. Similar to the primitive types, the contents of the class variables are initially indeterminate. In order to create a new instance of a class, in other words a new object, the new operator must be used, and then a reference to the new object is typically placed into a variable. The statement num ¼ new Number(); performs these two tasks. First, a new object is created via the new Number() section of the statement.