By D. B. Weiss
Adam Pennyman is governed via an obsession of his personal production: of out of date Entertainments, an encyclopedic listing referencing each online game ever played. yet his chronicling hits a snag whilst Adam realizes that regardless of the place he seems, he can locate not anything approximately “Lucky Wander Boy,” the sport that intended the realm to him as a kid.
Then his good fortune starts off to show: an opportunity come across lands him a copywriting task at Portal leisure, the monolithic media corporation that holds the movie rights to the “Lucky Wander Boy” concept. quickly Adam embarks on a trip in the course of the company sprawl of Hollywood that would eventually lead him to the game’s appealing author, Araki Itachi. yet in spite of assistance from a plucky fellow game-head named Clio, this type of reckless day trip would require the agility of Pac-Man, the nerves of Mario, and the tenacity of Frogger. let alone, lots of luck.
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Not all of them were persuasive to me at the time, but one that seemed very hard not to believe involved 18 introduction the raw amount of computing power that humans would come to possess. The short, simple point in Kurzweil’s book is that humans are going to have a lot of computing power. This seems likely even if nothing especially exciting happens by way of technological innovation. As a result, the experience of every generation, for quite some time, will be that the next generation grows up with incredibly more powerful computers.
24 introduction Part 3 wraps up the book with two chapters, one an assessment of policy issues, and another that attempts to make longer-run projections about the ultimate meaning of this technology. Indeed, what are the right policies toward these new places? This is a difﬁcult question; we are not sure what these worlds will be, let alone what they should be. People in different positions have different opinions. Those who own worlds and want revenues from them have a certain set of goals in mind.
50. So you could earn a poverty-level wage, in real dollars, by “working” in the game. I also found that the ongoing exchange rate between platinum pieces and dollars was higher than that of the Japanese yen, the Korean won, and (at the time) the Italian lira. When I looked at population numbers and estimated the market value of production on an annual basis, that came to over $2,000 per person. In other words, I had found that the Gross National Product of Norrath, per capita, was about the same as Bulgaria’s and four times higher than China’s or India’s.