Mondo Nano: Fun and Games in the World of Digital Matter - download pdf or read online

By Colin Milburn

In Mondo Nano Colin Milburn takes his readers on a playful excursion in the course of the rising panorama of nanotechnology, delivering a light-hearted but serious account of our high-tech international of enjoyable and video games. This excursion ventures into discussions of the 1st nanocars, the preferred games Second Life, Crysis, and BioShock, foreign nanosoccer tournaments, and utopian nano towns. alongside the way in which, Milburn exhibits how the tools, inclinations, and targets of nanotechnology study converge with online game tradition. With an emphasis on play, scientists and avid gamers alike are construction a brand new international atom through atom, reworking clinical speculations and online game fantasies into fact. Milburn means that the final of the space among bits and atoms entices scientists, geeks, and players to dream of a totally programmable destiny. Welcome to the wild international of Mondo Nano.

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Extra resources for Mondo Nano: Fun and Games in the World of Digital Matter (Experimental Futures)

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Nano­rex, 2006. 13). Mark Sims, the founder of Nano­rex, said that letting students play with simulated nano­cars would not only teach them key principles of nano­­tech­nol­ogy but also pave the road to a new future—​­a future that we can’t even yet imagine: This [nano­car simulation project at cosmos] is Nano­Engineer-​­1’s first job in the “real world,” and I am very pleased it will introduce students to the fundamentals of molecular modeling and molecular dynamics simulations. . Nano­rex was founded on the idea that in addition to teaching young people the fundamentals of chemical, biological and mechanical engineering at the nano­­scale, this next generation of nano­­tech innovators will also need to be able to “see” how nature’s fundamental building blocks can come together in new ways.

In 1991, the computer scientist Warren Robinett, then at the University of North Carolina at Chapel Hill, together with the chemist R. Stanley Williams, then at ucla , conceived the Nano­Manipulator. 16 The project evolved over several years under direction of the computer scientist Russell M. Taylor (who initially implemented the system as his PhD dissertation project), with early contributions from the computer scientist Frederick P. 17 Today, the Nano­Manipulator system and its commercial descendents (such as those manufactured by 3rd Tech and Zyvex) enable scientists everywhere to plunge into a simulacrum of the nano­­scale world, maneuvering atoms by maneuvering pixels.

45 The “serious business” of these invisible sporting events serves as a “road test” for the future abilities of nano­robotic systems. ” All of these little toys suggest the degree to which the molecular sciences, operating under the rubric of nano­­tech­nol­ogy and with an eye to the future of digital matter, increasingly stage experiments in the mode of play, as fun and games. Everywhere we look, boosters for the field of nano­­tech­nol­ogy remind us of its playful nature. S. 16. Nano-​­Tac-​­Toe.

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