By Frank Buschmann, Kevin Henney, Douglas C. Schmidt
- Software styles have revolutionized the best way builders take into consideration how software program is designed, outfitted, and documented, and this precise ebook deals an in-depth glance of what styles are, what they aren't, and the way to take advantage of them successfully
- The purely e-book to try to improve a complete language that integrates styles from key literature, it additionally serves as a reference handbook for all pattern-oriented software program structure (POSA) patterns
- Addresses the query of what a development language is and compares numerous development paradigms
- Developers and programmers working in an object-oriented surroundings will locate this e-book to be a useful resource
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Extra info for Pattern-oriented software architecture, / Vol. 5, On patterns and pattern languages
Developers and managers often have misconceptions about precisely how and what patterns can contribute to software projects. For example, the use of patterns does not on its own guarantee correct, extensible, and efficient software. Organizations with tight delivery schedules, or those that view software development as a rote uncreative process, often devote inadequate time and developer resources to cultivate the design of their systems or a culture of design. In return, they receive correspondingly limited results when applying patterns, which are—in contrast to their own practice—expressions of thoughtful design applied creatively in the appropriate context.
Patterns capture experience in a form that can be independent of specific project details and constraints, implementation paradigm, and often even programming language. By abstracting from aspects that can distract from understanding the potential traps and pitfalls in a domain, patterns support developers in the selection of suitable software architectures, designs, and coding principles to address new design challenges in new projects, without wasting time and effort implementing solutions that are known to be inefficient, error-prone, unmaintainable, or simply broken.
Although a formal diagram and sample code are often part of a software pattern’s description, they are not the pattern. As demonstrated by the OBSERVER story at the beginning of this chapter, however, the view that the diagram is the pattern prevails. This limited view has held many developers back from a more reasoned and practical understanding of patterns: adaptation to the specific needs of an application is part of a pattern’s natural remit. A pattern should be seen as a ‘dance of interacting parts, pegged down by various sorts of limits’ [Bat79].